

RSR is the same thing, yet enforced at the company Radeon driver level, directly in the rendering pipeline.

The AMD implementation: 'Upscale Everything'ĪMD presented an 'response' towards NVIDIA's DLSS and unveiled its FidelityFX Super Resolution a while ago. On the last page of the article, we'll share a little more about FSR v2.0 While we agree that it is very confusing to see the two standards next to each other, inevitably we assume that v2.0 will make it into RSR. FSR (which needs developer-side game support) will still continue to be developed. RSR is based on FSR 1.0 but is now implemented at the driver level. RSR opens the doors to using the same basic technology across all games, which is surely on AMD's mind. Where FSR requires integration on a per-game basis, there are still relatively few games that use FSR. With the RSR technology being driver-based, it should help bring new levels of performance to the company's less-powerful graphics cards, which certainly includes the Radeon RX 6500 XT and its extreme cost-cutting philosophy. As a result of negative feedback, they needed to develop all kinds of ominous ideas to answer the lack of that feature. So here we are a few years later, AMD had decided not to implement a hardware solution as NVIDIA does. NVIDIA did that very clever they added Tensor cores in hardware on NVIDIA's RTX series over two years ago, which will always work out better for NVIDIA. NVIDIA wins every, and each time a game adds DLSS. Why you ask? Well, we've mentioned this in all our Radeon RX 6000 series reviews AMD's most significant deficit is that they do not have a solution at hand that matches DLSS from NVIDIA. This is accomplished by relocating the upscaling algorithm further downstream in the graphics pipeline than FSR does. AMD has developed RSR as a game- and developer-independent upscaling technology that can be activated at the Radeon driver level for any game that supports exclusive full-screen rendering. This now is a wide driver-level implementation of FSR. RSR is a new software-based upscaling solution from AMD that relies on the company's FidelityFX Super Resolution technology (FSR v1.0).

Will the new feature make enough of a difference, and is image quality not a bothersome issue? Let's try and see so you know what you can expect. A driver-side feature, which means you must have an AMD GPU to use it.ĪMD has released its new Radeon Software 22.3.1 drivers, supporting Radeon Super Resolution technology as a broader and somewhat of an answer to fight off DLSS from NVIDIA.
